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Once you factor in the challenging combat, silky smooth control system and engaging storyline, it really is a game with very few flaws. Sprinkled with a typically moody soundtrack accompaniment, the game oozes atmosphere without even trying. Apart from that ridiculously tiny quibble, the rest of the game is a sumptuous feast of artist vision, both ornate and convincingly alien at every turn.
METROID PRIME 3 CORRUPTION WII TRAILER 480P
Tellingly, playing it on a massive plasma screen doesn't prove to be its undoing (as is so often the case with 480p games), and the worst thing you can say about it is that wall and door textures sometimes lack a little detail when viewed up close. Keeping the game consistent with the visual style of the previous two appears to be the order of the day here, with minor improvements to effects, draw distances and detail levels. Already the best-looking game ever to grace the GameCube, it's appearance on the Wii might not represent any kind of dramatic leap, but nor did it need to make one. The icing on the cake of Metroid Prime 3's appeal lies in unquestionably glorious visuals. What, pray, happened to all the ones from the other games? Hmm? It still does that too - but not to the same extent.
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And before you exclaim that it used to do this before, it just seems better implemented, and seems less inclined to make you traipse halfway across the world just to tell you to sod off somewhere else. And when I say 'a touch', I don't mean Halo-style 'walk this way you moron' arrows, but gentle nudges to make it evident that where you really ought to be heading. Responding to criticisms of the past, Retro appears to have realised that players need rather more prompting than it used to give, and the already extremely useful mapping system has been improved with a touch more hand-holding. As with all the games in the series, the progression of your abilities is directly connected to the level design - so not only do you get to enjoy exploring new areas with your improved athleticism, you also have it in the back of your mind that areas that were previously off-limits can be returned to and explored - with rewards guaranteed at every turn. Sadly, the plethora of upgrades which emerge later in the game don't quite involve the same level of gesture-based interactivity, but in terms of what they allow Samus to do, they more than make up for that. Without spoiling the fun of discovering the upgrades, Samus get improved abilities to melt metal, freeze liquids, as well as missiles which lock-on to multiple targets, not to mention the excellent Grapple Lasso, which lets you attach the grapple to loose items like enemy armour or door plates, and literally yank it off by whipping back the Nunchuk.
METROID PRIME 3 CORRUPTION WII TRAILER UPGRADE
As for the upgrade formula, it's practically identical to previous games, and some of the same abilities make an inevitable comeback.
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